| Miles Sound System SDK 7.2a |
The Miles SDK supplies several example programs for Win32. To create these examples in an IDE-based environment, just create a new project and include the appropriate C source file (Demo.C, for example), and then add the Miles import library to the project (MSS32.LIB). The Win32 example files are found in the \src\examples directory.
For an example that uses digital sound, MIDI sound (with DLS), and CD (redbook) audio, see the Demo.C file.
The best example to follow when integrating Miles into your game is probably ExamMS.CPP. This is a simple application that illustrates many important principles, such as simultaneous use of 3D and 2D digital audio and how your game engine can maintain its audio playback state in general.
For an example that uses the Quick API, see the Quick.C file.
For an advanced example of Internet voice chat, see the MSSChat.C, MSSChtC.CPP, and MSSChtS.CPP files.
For simple, console-based examples of digital audio playback, MIDI playback (hardware based and DLS), DSP filters, and more, see the examples in the \src\examples directory.
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Overview for Win32: Miles on Windows XP, Vista, 2000, NT and Win9x
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